A downloadable game for Windows, macOS, and Linux

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It's a cold and dark Halloween night when Jamie finally indulges his best friend Marley's wish to check out the weird cave in the mountains. But what should be a brief look at the unknown goes bad very quickly, and the two kids must go deeper into the cave to find a way out, if there is even one to be found. Your choices determine both if they make it out and what type of life awaits them outside. Also, they probably die a lot.

This is a demo! It contains:

-~30 minutes of playtime
-Five bad ends and one To Be Continued
-Dialogue choices that mostly don't matter
-Original illustrations
-Puzzles
-A soundtrack

The full game will contain:

-~2 hours of playtime
-Three primary endings and eleven other ones
-Dialogue choices that all matter
-Even more original illustrations
-More puzzles
-A bigger soundtrack
-A story mode that gives you the option to skip puzzles and either progress the game or view the associated bad end

Written and illustrated by Alex Bear. Get updates on the game at @alexbeargames on Twitter!

Updated 14 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAlex Bear
GenreVisual Novel
TagsHorror, Singleplayer

Download

Download NowName your own price

Click download now to get access to the following files:

JMDemo-1.01-pc.zip 89 MB
JMDemo-1.01-mac.zip 75 MB

Development log

Comments

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Really enjoyed this demo! It was sufficiently creepy, with some really solid writing and atmosphere.  Like Marley I can definitely relate to wanting more excitement and mystery from the world when I was a teen. Looking forward to the full game!

Neat! I liked the demo. Writing was good and conveyed the creepy atmosphere well. 

It wasn't clear if all of the dialog options had actual game impact, though- will being extra pessimistic or extra optimistic affect the final ending?

Also, with a title like this, I'd expect there to be more than just 11 ways to die. :-)

Thank you for playing! :D In the full game, the dialogue choices will determine which of the three main endings you get, but in the demo they don't really do anything, lmao. It seemed weird to just remove them, though, so I left them in.


Writing numerous distinct death scenes is harder than you'd think. There's only so many ways to describe getting stabbed, you know? I figure 11 is a decent amount for my first game. ;)